boost::geometry::strategy::transform::map_transformer
boost::geometry::strategy::transform::ublas_transformer< CalculationType, Dimension1, Dimension2 >
map_transformer.hpp
typename CalculationType
std::size_t Dimension1 Dimension1
std::size_t Dimension2 Dimension2
bool Mirror Mirror false
bool SameScale SameScale true
boost::numeric::ublas::matrix< CalculationType > typedef boost::numeric::ublas::matrix<CalculationType> boost::geometry::strategy::transform::map_transformer< CalculationType, Dimension1, Dimension2, Mirror, SameScale >::M M
typename B
typename D
boost::geometry::strategy::transform::map_transformer< CalculationType, Dimension1, Dimension2, Mirror, SameScale >::map_transformer
(B const &box, D const &width, D const &height)
map_transformer
B const & box
D const & width
D const & height
typename W
typename D
boost::geometry::strategy::transform::map_transformer< CalculationType, Dimension1, Dimension2, Mirror, SameScale >::map_transformer
(W const &wx1, W const &wy1, W const &wx2, W const &wy2, D const &width, D const &height)
map_transformer
W const & wx1
W const & wy1
W const & wx2
W const & wy2
D const & width
D const & height
typename W
typename D
void void boost::geometry::strategy::transform::map_transformer< CalculationType, Dimension1, Dimension2, Mirror, SameScale >::set_transformation (W const &wx1, W const &wy1, W const &wx2, W const &wy2, D const &width, D const &height) set_transformation W const & wx1 W const & wy1 W const & wx2 W const & wy2 D const & width D const & height
typename W
typename P
typename S
void void boost::geometry::strategy::transform::map_transformer< CalculationType, Dimension1, Dimension2, Mirror, SameScale >::set_transformation_point (W const &wx, W const &wy, P const &px, P const &py, S const &scalex, S const &scaley) set_transformation_point W const & wx W const & wy P const & px P const & py S const & scalex S const & scaley

Transformation strategy to map from one to another Cartesian coordinate system.

Mirror

if true map is mirrored upside-down (in most cases pixels are from top to bottom, while map is from bottom to top)

boost::geometry::strategy::transform::ublas_transformer< CalculationType, Dimension1, Dimension2 >
boost::geometry::strategy::transform::map_transformer< CalculationType, Dimension1, Dimension2, Mirror, SameScale >
boost::geometry::strategy::transform::ublas_transformer< CalculationType, Dimension1, Dimension2 >
boost::geometry::strategy::transform::map_transformer< CalculationType, Dimension1, Dimension2, Mirror, SameScale >
- boost::geometry::strategy::transform::map_transformer
  M
- boost::geometry::strategy::transform::map_transformer
  map_transformer
- boost::geometry::strategy::transform::map_transformer
  map_transformer
- boost::geometry::strategy::transform::map_transformer
  set_transformation
- boost::geometry::strategy::transform::map_transformer
  set_transformation_point