Mali OpenGL ES SDK
2.0.0
A simple framework to aid development of OpenGL ES applications targeting ARM Mali platforms.
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AndroidPlatform.h
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/*
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* This confidential and proprietary software may be used only as
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* authorised by a licensing agreement from ARM Limited
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* (C) COPYRIGHT 2012 ARM Limited
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* ALL RIGHTS RESERVED
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* The entire notice above must be reproduced on all authorised
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* copies and copies may only be made to the extent permitted
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* by a licensing agreement from ARM Limited.
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*/
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#ifndef ANDROIDPLATFORM_H
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#define ANDROIDPLATFORM_H
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#include <jni.h>
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#include <android/log.h>
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#define LOG_TAG __FILE__
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#define LOGI(format, args...) { fprintf(stderr, format, ##args); __android_log_print(ANDROID_LOG_INFO, LOG_TAG, format, ##args); }
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#define LOGE(format, args...) { fprintf(stderr, format, ##args); __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, format, ##args); }
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#define LOGD(format, args...) { fprintf(stderr, format, ##args); __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, format, ##args); }
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#define GL_CHECK(x) \
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x; \
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AndroidPlatform::checkGlesError(#x);
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namespace
MaliSDK
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{
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class
AndroidPlatform
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{
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public
:
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static
bool
getAndroidAsset
(JNIEnv* JNIEnvironment,
const
char
destinationDirectory[],
const
char
filename[]);
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static
void
checkGlesError
(
const
char
* operation);
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static
const
char
*
glErrorToString
(
int
glErrorCode);
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static
char
*
copyString
(
const
char
*
string
);
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};
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}
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#endif
/* ANDROIDPLATFORM_H */
simple-framework
inc
AndroidPlatform.h
(C) ARM Ltd. 2012