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Mali OpenGL ES SDK
2.0.0
A simple framework to aid development of OpenGL ES applications targeting ARM Mali platforms.
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![]() ![]() | Functions specific to the Android Platform |
![]() ![]() | Functions for managing EGL |
![]() ![]() | Class to extract information from the ETC headers of compressed textures |
![]() ![]() | Functions for generating geometrical shapes |
![]() ![]() | Wraps a Java class to allow access to it's static fields and methods using JNI |
![]() ![]() | Functions for manipulating matrices |
![]() ![]() | Abstract class to hide the complexity of multiple build targets |
![]() ![]() ![]() | Platform specific functions for a Desktop Linux platform |
![]() ![]() ![]() | Platform specific functions for a Desktop Linux platform |
![]() ![]() ![]() | Platform specific functions for the Microsoft Windows platform |
![]() ![]() | Functions for working with OpenGL ES shaders |
![]() ![]() | Functions for drawing text in OpenGL ES |
![]() ![]() | Functions for working with textures |
![]() ![]() | Provides a platform independent high resolution timer |
![]() ![]() | A 2D integer vector |
![]() ![]() | A 2D floating point vector |
![]() ![]() | A 3D integer vector |
![]() ![]() | A 3D floating point vector |
![]() ![]() | A 4D integer vector |
![]() ![]() | A 4D floating point vector |